Crunge  v1.1

by Jacob Waldemar Buczynski.


Don't forget to visit my website, incase you downloaded this
from another location.

(www.revengeofthesunfish.com)


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Aim of the game
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Move around onion face with the arrow keys.
Press space bar to fire a power line.
If your powerline hit's something other than an enemy, 
it holds for a few seconds. 

If an enemy touches it, the enemy will split
into 2 smaller pieces until all pieces have been 
destroyed. You can only shoot 2 power lines at once,
unless you collect a potion. Theres 2 power ups besides
the potion; a rapid fire gun and a time freeze. If
you collide with an enemy then you die, although you
have unlimited lives. Theres also
some obstacles on some of the levels, i.e. mines and 
spikes. The game has 40 levels and a boss at the end.
The boss monster is a distant cousin of the boss monster from
Seismic death. His name is Horatio.

Alright well the games a lot like pang :) 
if youve ever played that arcade game.
I think I did spice it up a bit though; Crunge is much faster
than pang, you can jump, and theres more obstacles and
objects to interact with. Also Each level has a different
theme. Theres also a sort of meta plot thats eluded to
with the background locations, but it's quite ambiguous.

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About
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This game was developed primarily as a phone app,
hopefully it gets downloaded lots as the app version
displays an ad (only once thankfully) which generates 
revenue. The pc version works fine although the status bar
looks a bit weird without the joystick buttons. I was
considering adding a score or perhaps some extra 
features, and maybe I will but maybe not. Personally
I don't find scores very meaningful. The reason I chose
the particular style of game is that it doesnt require
many buttons, and I believe that overly complex control
schemes on phones as a real hindrance to game play.

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Bugs.. suggestions?
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If you find any bugs or want to suggest a feature,
or even a game idea feel free to email me at
nimbuswad At hotmail .com

I will get back to you, but sometimes it can take me a while,
especially when I get inundated with emails asking me
when ROTSF2 will be released.


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Hope you enjoy the game
:)

Jacob WB

3:31 PM 12/02/2015


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Change log
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Changes since version 1.0

on the second underwater level if a bubble bounced out of the pit 
to the left then you were kindof stuck, fixed this. 

pressing f2 to restart the game didn't make the mouse cursor visible.
fixed.
clicking end game and then start game crashes the game. (fixed)

on the bouncing eyeball level the laser gun collision was in the wrong code loop, 
meaning it wouldn't register collision with the eyes. fixed.
pressing enter or space to start doesnt stop the song (fixed) 

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